Master's Degree in Videogame Industry: Complete training to enter the video game world. Students acquire technical and business skills, guided by industry professionals with a mandatory internship. Ready for roles in programming, game design, communication, and marketing in gaming.

LOCATION

Rome

LANGUAGE

Italian

ADMISSION

Open admission

DURATION

2 years

CREDITS

120 ECTS

DELIVERY

On-campus
Live Streaming

Videogame Industry:
Complete training to enter the video game world

The Master's Degree program in Videogame Industry, a specialized curriculum of the LM-59 class in Media and Cultural Industries, is designed for those who want a solid and updated preparation that combines the technical-creative dimension of the sector with the economic and managerial fundamentals of the games industry.

The Videogame industry is a creative industry that requires cross-disciplinary skills, both technical and artistic. By the end of the program, students will have acquired a complete overview of the main functional areas of video game creation and distribution.

For this reason, during the academic years, subjects covering different strategic areas of the gaming supply chain are addressed:

Game Development & Design
Design and realization of mechanics, levels, and user interaction within the video game.
Art Direction
Definition of the visual style of the game, from concept art to the graphical and artistic consistency of the contents.
2D and 3D Graphics
Creation of characters, environments, and three-dimensional and two-dimensional objects for the game environment.
Sound Design
Development of sound effects, music, and acoustic environments that improve player immersion.
Game Marketing
Communication and promotional strategies for the launch and distribution of the gaming product.
Game Publishing
Management of the entire publishing cycle: production, distribution, marketing, and relationships with publishers.
eSports
Study of the electronic sports sector, with a focus on tournament organization, team management, and community.
Gaming Distribution (Retail and Digital)
Analysis of physical and online sales models for video games, with a focus on digital platforms and retail channels.

Focused on the video game industry in all its phases, this curriculum deeply addresses the themes of advanced Game Design, narrative design, technical-artistic development, and gaming marketing. The path combines creativity and managerial skills, responding to the demands of a dynamic and constantly growing sector.

Career Outcomes

  • Game Producer / Project Manager
    Coordinates development teams and manages time, resources, and quality of video game projects.
  • Creative Director in Gaming
    Supervises the artistic and conceptual identity of a video game, combining storytelling, gameplay, and visual design.
  • Video Game Marketing Manager
    Develops and manages promotional strategies for the launch, sale, and distribution of gaming titles.
  • Game Designer / Game Developer
    Designs mechanics, levels, environments, and interfaces. Works in engines like Unity or Unreal Engine.
  • Gamification and Interactive Apps Expert
    Applies game mechanics in non-gaming contexts (training, communication, marketing) to increase engagement.

ATTENDANCE MODE

Teaching activities are on-campus, but students who meet certain requirements can also participate via live streaming, wherever they are, interacting live with the classroom.

Study Plan: Videogame Industry

First Year
Module ECTS SSD
Applied games and gamification strategies 6 SPS/08
Art direction 6 SPS/07
Video game critique 6 L-ART/06
Game design and game development I 6 SPS/08
Game design I 3 SPS/08
Game development I 3 INF/01
Game publishing 9 SPS/08
Principles of digital directing and screenwriting 6 L-ART/05
Project management 6 SECS-P/08
Marketing strategies for interactive works 6 SECS-P/08
Theories and techniques of distribution 6 SECS-P/06
Total 1st Year 60
Second Year
Module ECTS SSD
Game design II 6 ING-INF/05
Game development II 6 INF/01
Additional language skills 3
Elective modules 12
Other skills useful for entering the workforce 5
IT and telematics skills 7
Internship 6
Final dissertation 15
Total 2nd Year 60
Total 120

Frequently Asked Questions for International Students

Find answers to common questions regarding admission, language requirements, and career opportunities for this Master's degree.

What is the language of instruction for this program?

This specific curriculum (Videogame Industry) is taught entirely in Italian. International students are required to have a sufficient level of Italian proficiency to follow the lectures, participate in workshops, and complete the examinations.

Is the Master's Degree recognized internationally?

Yes. The degree belongs to the official Italian academic class LM-59 (Public, Corporate and Advertising Communication Sciences). It is fully recognized within the European Higher Education Area, enabling you to pursue careers globally in game development, publishing, and digital entertainment.

What are the entry requirements for a Master's Degree?

To enroll in an Italian Master's Degree (Laurea Magistrale), you must hold a Bachelor's Degree (or equivalent foreign qualification) with specific curricular requirements related to the field of media, communication, IT, or creative arts. Our international admissions office will evaluate your transcripts to determine eligibility.

How do Non-EU students apply?

Non-EU students residing abroad must submit a pre-enrollment application through the official Universitaly portal to start the study visa process. Our international admissions office will guide you step-by-step through deadlines and the required documentation.

Media and Cultural Industries: Other Curricula

Discover the other curricula available within the Master's Degree in Media and Cultural Industries:

Main Program

Media and Cultural Industries LM-59

Master's Degree

Media and Cultural Industries

  • Master
  • Italian
  • Open access
  • Rome

  • 2 years
  • 120 ECTS

Media and Cultural Industries LM-59

Curriculum

Digital Communication Strategies for Media Industries

  • Master
  • English
  • Open access
  • Rome

  • 2 years
  • 120 ECTS

Media and Cultural Industries LM-59

Curriculum

Cross-media Production and Digital Arts

  • Master
  • Italian
  • Open access
  • Rome

  • 2 years
  • 120 ECTS
CONTACTS
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